ENFP Heroes and Villains
Heroes: The Life of the Party : ENFP heroes are extremely noticeable and identifiable in fiction, as they are in real life. Their charm, love for people, and positivity are instantly recognizable. These are the characters that are always looking on the bright side of things and helping others out. They are often seen as the goody two shoes and annoyingly cheerful, but their people skills and creativity make them usually likable. They are the characters who focus on their friends more than anything in the world, and love being liked as well as liking people. They are warm and kind and are loved for their desire to help everyone. They absolutely adore people, and feed off the energy of a crowd, making them love large groups of friends. Older and wiser ENFP heroes are seemingly more introverted, still charming people and friendly, but understanding the virtue of self control. This is due to the average ENFPs natural tendency to go wild or ‘people drunk’ when around other people for long periods of time. This is why ENFPs are more into alone time than most extroverts, as they need time to recuperate, and process things. They have darker emotions too of course, always wanting more adventure and excitement, and often feeling depression and hopelessness, but they rarely show those emotions to people unless the other person opens up back to them. Otherwise, the just show off their happy, positive side, but aren’t dishonest people, and will express their feelings if confronted. Their main goals in life are to have fun and be liked, and will do a lot to achieve this. ENFPs usually gets involved in a story for personal reasons. Either they have a friend in need, they see injustice and want to fix it, and often they just want to experience something new and interesting. They inspire those around them, and want everyone to be happy. People generally like them for their humor, charm, and their ability to have fun as well as be serious and get things done, although sometimes they can annoy people who are trying to get simple things done. This is due to the fact that ENFPs get easily bored with the same thing over and over again, and always want something new and exciting. This is often a weakness, along with their ability to get over stressed out easily, impractical and emotion based decision making, and their desire to be independent even at the expense of others. They aren’t very practical leaders, doing nearly everything based off emotion. On the other hand, they don’t like being commanded and being directly told what to do, but are willing to do tasks and follow if they’re being allowed to do things that are exciting and are allowed to be independent. ENFPs are often writers, actors, comedians, and adventurers. Examples: Walt Disney, The Genie (Aladdin), Michael Scott (The Office), Hoban Washburne (Firefly), Peeta Mellark (The Hunger Games), Qui-Gon Jinn (Star Wars), Ariel (The Little Mermaid), John Hammond (Jurassic Park), Joy (Inside Out), Charlotte Play (Our Freedom), Challen Clark, (CONVO).
Villains: The Actor: ENFP villains are relatively rare it seems, but come in variety, though they all share the traits of an ENFP: desire for adventure, people skills, and upbeat-ness. The main quality of an ENFP villain is their ability to play a part. They may play a part in the sense that they pretend to be for the people or friends with a character while secretly doing everything for themselves, or they maybe just being the antagonist for the sake of having fun, or maybe they play the part of believing in an idea, but just want money and power. ENFP villains want people to like them. They will lie and play the part, as long as they are loved or at least given attention. They want attention and praise more than money, power, or knowledge, and may do anything to get there. They are not the kind of villains to wait long periods of time formulating a plan, but instead like the adventure of doing things, and sitting around and doing mundane things is boring. They hate being bossed around and often will assume positions of power, just so that they don’t have to be controlled. Oftentimes, an ENFP villain wants to be recognized due to feelings of loneliness and inattention. Other times, they simply take on the role as they believe that it’s their job in life. Sometimes, they just get bored with the current system. ENFPs can talk their ways out of most situations, and can make themselves look like the good guy even if they are clearly doing horrible things. Due to this, they are generally liked by people. They are creative, imaginative, and inspiring, making them brilliant masterminds. They may not want to do the actual dirty work or lead people themselves, but usually have other people, a right hand man so to speak, who is usually humbler and content to stay behind the scenes. ENFP villains get bored easily though, and may give up their life of evil if it loses it’s flavor, or perhaps create enemies that they don’t need in order to spice life up, which lead to their downfall. Their idealism gets in the way sometimes, and may make them fail in ways that a less emotional, logical villain would do better. Finally, if one is able to destroy the ENFP’s façade, and show the world who they truly are, the ENFP will undoubtedly fall if you can stop them from talking their way out of the situation. ENFP villains are often supervillains, ‘anti-authoritarian’ dictators, and revolutionaries. Examples: Che Guevara, Megamind (Megamind), Muammar Gaddafi, Dr. Doofenshmirtz (Phineas and Ferb), Hugo Chavez, Wheatley (Portal 2), Ulrike Meinhof, Hades (Hercules), Hugo Chavez, Jasper the Terrible (CONVO)